DNEG builds beautiful broken world of The Last of Us with MattePaint

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Last updated 25 dezembro 2024
DNEG builds beautiful broken world of The Last of Us with MattePaint
The highly anticipated HBO adaptation of The Last of Us video game transport viewers into a beautiful post-apocalyptic world. DNEG faced the daunting task of creating massive environments spanning multiple locations. Discover the secrets behind their incredible work!
DNEG builds beautiful broken world of The Last of Us with MattePaint
The Last of Us: Stephen James (VFX Supervisor), Nick Marshall (DFX
DNEG builds beautiful broken world of The Last of Us with MattePaint
The Last of Us - DNEG
DNEG builds beautiful broken world of The Last of Us with MattePaint
The Last of Us VFX before and after : r/vfx
DNEG builds beautiful broken world of The Last of Us with MattePaint
The Last of Us VFX before and after : r/vfx
DNEG builds beautiful broken world of The Last of Us with MattePaint
The Last of Us - DNEG
DNEG builds beautiful broken world of The Last of Us with MattePaint
Watch a whole heap of 'The Last of Us' VFX breakdowns in one place
DNEG builds beautiful broken world of The Last of Us with MattePaint
DNEG made a procedural tool that let artists create bomb-shaped
DNEG builds beautiful broken world of The Last of Us with MattePaint
DNEG made a procedural tool that let artists create bomb-shaped
DNEG builds beautiful broken world of The Last of Us with MattePaint
The Last of Us Archives - befores & afters
DNEG builds beautiful broken world of The Last of Us with MattePaint
Stephen James (@Sjamesvfx) / X
DNEG builds beautiful broken world of The Last of Us with MattePaint
The Last of Us: Stephen James (VFX Supervisor), Nick Marshall (DFX
DNEG builds beautiful broken world of The Last of Us with MattePaint
DNEG made a procedural tool that let artists create bomb-shaped

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