Seeing Red. Mirror's Edge made player movement and…, by Geoffrey Bunting, SUPERJUMP
Por um escritor misterioso
Last updated 04 abril 2025

It all used to be so simple. Gaming in the ’80s was really just a matter of moving left-to-right. There was nothing complicated about Super Mario Bros.; you started on the left side of the screen and…

Seeing Red. Mirror's Edge made player movement and…, by Geoffrey Bunting, SUPERJUMP

Seeing Red. Mirror's Edge made player movement and…, by Geoffrey Bunting, SUPERJUMP

Game Design - SUPERJUMP

Game Design - SUPERJUMP

Super Smash Bros. Ultimate: Fanon Edition, Game Ideas Wiki

Game Design - SUPERJUMP

Geoffrey Bunting – Medium

Timeless Tales Magazine: Hades & Persephone by Timeless Tales Magazine - Issuu

Seeing Red: Movement and Navigation as an Art Form

Game Design - SUPERJUMP

Super Smash Bros. Ultimate: Fanon Edition, Game Ideas Wiki

Super Smash Bros. Ultimate: Fanon Edition, Game Ideas Wiki

Timeless Tales Magazine: Hades & Persephone by Timeless Tales Magazine - Issuu

Geoffrey Bunting – Medium
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