The Last of Us - Docks, Andres Rodriguez

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Last updated 21 março 2025
The Last of Us - Docks, Andres Rodriguez
Aug 25, 2016 - This gallery presents some of my work on The Last of Us. As an Environment Artist I was in charge of the modeling and world building in the scene as well as minor texture work. I worked alongside our concept artists to come up with the look for this area. I collaborated with a designer and a texture artist to take this level from design blockmesh to finished product. Environment artist: Andres Rodriguez Texture artist: Johnathan Sek Lighting artist: Scott Greenway Design: Elisabetta Silli
The Last of Us - Docks, Andres Rodriguez
The Last of Us - Docks, Andres Rodriguez
The Last of Us - Docks, Andres Rodriguez
Andres Rodriguez - The Last of Us - Docks
The Last of Us - Docks, Andres Rodriguez
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The Last of Us - Docks, Andres Rodriguez
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The Last of Us - Docks, Andres Rodriguez
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The Last of Us - Docks, Andres Rodriguez
Schematics of the hardware-in-the-loop docking simulator consists
The Last of Us - Docks, Andres Rodriguez
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The Last of Us - Docks, Andres Rodriguez
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The Last of Us - Docks, Andres Rodriguez
Leadership - Nasuni
The Last of Us - Docks, Andres Rodriguez
Leadership - Nasuni
The Last of Us - Docks, Andres Rodriguez
PDF) RoboBoat 2021: VantTec Technical Design Report VTec S-III

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