Texture filtering regressions (biilinear and trilinear filtering broken, anisotropic filtering results inconsistent depending on GPU) · Issue #14007 · minetest/minetest · GitHub
Por um escritor misterioso
Last updated 25 março 2025

Minetest version aa912e90a769e4bb7578b83955389af0892dd361 Active renderer OpenGL 1.4 Irrlicht device X11 Operating system and version Debian 11.8 CPU model Intel(R) Core(TM) Duo CPU T2400 @ 1.83GHz GPU model Intel Corporation Mobile 945G

Anisotropic textures in a global shader - Asset Creation - Epic Developer Community Forums

Chapter 20. Fast Third-Order Texture Filtering

PMREM causes seams on Nvidia GPUs with anisotropic filtering enabled · Issue #17855 · mrdoob/three.js · GitHub

Bilinear texture filtering – artifacts, alternatives, and frequency domain analysis

Chapter 27. Advanced High-Quality Filtering
What is the use of V sync, antialiasing and anisotropic filtering? - Quora

This is what trilinear optimisation option in Nvidia CP does : r/pcmasterrace

Learning DirectX 12 – Lesson 4 – Textures
Shader error message · Issue #10844 · minetest/minetest · GitHub

Bilinear vs Trilinear vs Anisotropic filtering

Anisotropic Filtering in Modern Game Engines, Is 16x AF still considered cheap?
PMREM causes seams on Nvidia GPUs with anisotropic filtering enabled · Issue #17855 · mrdoob/three.js · GitHub

Bi/Tri-Linear Filtering – Display Daily

graphics - How do mipmapping, anti-aliasing and anisotropic filtering contribute to rendering quality? - Game Development Stack Exchange

Peter Sikachev Dev Blog: MinLod: A Cheap&Simple Method to Increase Texture Details at Acute Angles
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