Khronos Blog - The Khronos Group Inc
Por um escritor misterioso
Last updated 20 março 2025

The Khronos Vulkan Ray Tracing Task Sub Group (TSG) has developed and released a set of extensions that seamlessly integrate ray tracing functionality into the existing Vulkan framework. This blog summarizes how the Vulkan Ray Tracing extensions were developed, and illustrates how they can be used by developers to bring ray tracing functionality to their applications.

Khronos announces Vulkan 1.3 graphics API specifications

The Khronos Group Launches Vulkan 1.2 - PC Perspective

Vulkan API Now Adds Ray Tracing Support, Built Upon NVIDIA RTX

Epic Games Supports Khronos Group's VR API Standards Initiative - Unreal Engine
3DC-Asset-Creation/asset-creation-guidelines/RealtimeAssetCreationGuidelines.md at main · KhronosGroup/3DC-Asset-Creation · GitHub

SIGGRAPH 2023 - Metaverse Standards Forum

Khronos Blog - The Khronos Group Inc

Khronos: Open Standards Powering the Future of Embedded Vision - Breakfast Bytes - Cadence Blogs - Cadence Community

Khronos launches OpenXR 1.0 Adopters Program - Architosh

OpenGL successor Vulkan will level up the gaming industry - SiliconANGLE

Khronos Blog - The Khronos Group Inc
Khronos Cross-Platform Standards Update: Vulkan, SPIR-V, OpenXR, glTF and OpenCL

Major XR Players Join New Metaverse Forum to Cooperate on Foundational Standards
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