Filtering in Doom: None or Bi/Trilinear? - Page 2 - Doom General - Doomworld

Por um escritor misterioso
Last updated 13 janeiro 2025
Filtering in Doom: None or Bi/Trilinear? - Page 2 - Doom General - Doomworld
3 hours ago, cyan0s1s said: RetroShader might be to your liking for G/QZDoom. Didn´t know about it. Its kind of redundant with it being more software like than the actual software source ports, but it has some psx moving polys charm. Thanks!
Filtering in Doom: None or Bi/Trilinear? - Page 2 - Doom General - Doomworld
Filtering in Doom: None or Bi/Trilinear? - Doom General - Doomworld
Filtering in Doom: None or Bi/Trilinear? - Page 2 - Doom General - Doomworld
how do I to turn off texture filtering in doom 3? : r/Doom
Filtering in Doom: None or Bi/Trilinear? - Page 2 - Doom General - Doomworld
vr/ - Retro Games
Filtering in Doom: None or Bi/Trilinear? - Page 2 - Doom General - Doomworld
Doom Neural Upscale 2X [v 1.0] - Page 17 - WAD Releases
Filtering in Doom: None or Bi/Trilinear? - Page 2 - Doom General - Doomworld
Texture filtering is dog shit. - Duke4.net Forums
Filtering in Doom: None or Bi/Trilinear? - Page 2 - Doom General - Doomworld
WidePix v1.3 [complete/final] - GZDoom 4.7.1 - ZDoom
Filtering in Doom: None or Bi/Trilinear? - Page 2 - Doom General - Doomworld
Filtering in Doom: None or Bi/Trilinear? - Doom General - Doomworld
Filtering in Doom: None or Bi/Trilinear? - Page 2 - Doom General - Doomworld
Design notes on Eviternity map32: “Anagnorisis” – ukiro's Doom works
Filtering in Doom: None or Bi/Trilinear? - Page 2 - Doom General - Doomworld
ReDoomEd', a port of the original Doom level editor, was released
Filtering in Doom: None or Bi/Trilinear? - Page 2 - Doom General - Doomworld
ReDoomEd', a port of the original Doom level editor, was released

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