Creating Real-Time Oceans for Call of Duty: WWII, Matt Vitalone

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Last updated 24 dezembro 2024
Creating Real-Time Oceans for Call of Duty: WWII, Matt Vitalone
The latest Call of Duty game required realistic oceans and breaking waves on the beaches of Normandy that could run at 60fps. Find out how Houdini Ocean Toolkit…
Creating Real-Time Oceans for Call of Duty: WWII, Matt Vitalone
The Star: February 02, 2023
Creating Real-Time Oceans for Call of Duty: WWII, Matt Vitalone
Is it true that WWII was a kind of 'Resources War'? - Quora
Creating Real-Time Oceans for Call of Duty: WWII, Matt Vitalone
GDC 2018 Presentations
Creating Real-Time Oceans for Call of Duty: WWII, Matt Vitalone
AIRBORNE WARFARE: AN INTER-ACTIVE EXAMINATION
Creating Real-Time Oceans for Call of Duty: WWII, Matt Vitalone
Creating Real-Time Oceans for Call of Duty: WWII
Creating Real-Time Oceans for Call of Duty: WWII, Matt Vitalone
Creating Real-Time Oceans for Call of Duty- WWII - Matt Vitalone - GDC 2018_哔哩哔哩_bilibili
Creating Real-Time Oceans for Call of Duty: WWII, Matt Vitalone
Creating Real-Time Oceans for Call of Duty: WWII, Matt Vitalone
Creating Real-Time Oceans for Call of Duty: WWII, Matt Vitalone
Creating Real-Time Oceans for Call of Duty- WWII - Matt Vitalone - GDC 2018_哔哩哔哩_bilibili
Creating Real-Time Oceans for Call of Duty: WWII, Matt Vitalone
GDC2018 New Reality Co. on Vimeo

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