Anisotropic Filtering
Por um escritor misterioso
Last updated 03 abril 2025

I've talked about Bilinear vs. Bicubic filtering before in the context of 2D images, but bilinear filtering is a key ingredient in 3D graphics, too. When a texture is applied to a polygon, the texture may be scaled up or down to fit, depending on your screen resolution. This is
I've talked about Bilinear vs. Bicubic filtering before in the context of 2D images, but bilinear filtering is a key ingredient in 3D graphics, too. When a texture is applied to a polygon, the texture may be scaled up or down to fit, depending on your screen resolution. This is done via bilinear filtering. A full discussion of 3D graphics is way outside the scope of this post-- plus I don't want to bore you to death with concepts like trilinear filtering and mip-mapping. But I do want to hig
I've talked about Bilinear vs. Bicubic filtering before in the context of 2D images, but bilinear filtering is a key ingredient in 3D graphics, too. When a texture is applied to a polygon, the texture may be scaled up or down to fit, depending on your screen resolution. This is done via bilinear filtering. A full discussion of 3D graphics is way outside the scope of this post-- plus I don't want to bore you to death with concepts like trilinear filtering and mip-mapping. But I do want to hig

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