Aligning superhuman AI with human behaviour: chess as a model system

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Last updated 25 março 2025
Aligning superhuman AI with human behaviour: chess as a model system
Aligning superhuman AI with human behaviour: chess as a model system
Threat Model Literature Review — AI Alignment Forum
Aligning superhuman AI with human behaviour: chess as a model system
AI will change the world, but won't take it over by playing “3-dimensional chess”. – Windows On Theory
Aligning superhuman AI with human behaviour: chess as a model system
Eight Human versus Machine Competitions: Where are we Heading?
Aligning superhuman AI with human behaviour: chess as a model system
Aligning superhuman AI with human behavior: Chess as a model system
Aligning superhuman AI with human behaviour: chess as a model system
Living under AI supremacy: Five lessons learned from chess
Aligning superhuman AI with human behaviour: chess as a model system
Acquisition of Chess Knowledge in AlphaZero – arXiv Vanity
Aligning superhuman AI with human behaviour: chess as a model system
Inside the infinite imagination of a computer
Aligning superhuman AI with human behaviour: chess as a model system
The human side of AI for chess - Microsoft Research
Aligning superhuman AI with human behaviour: chess as a model system
Evaluating superhuman models with consistency checks
Aligning superhuman AI with human behaviour: chess as a model system
PDF] Aligning Superhuman AI with Human Behavior: Chess as a Model System
Aligning superhuman AI with human behaviour: chess as a model system
Evaluating superhuman models with consistency checks
Aligning superhuman AI with human behaviour: chess as a model system
Now we know what OpenAI's superalignment team has been up to
Aligning superhuman AI with human behaviour: chess as a model system
Human-AI Interaction Computational Social Science Lab
Aligning superhuman AI with human behaviour: chess as a model system
The human side of AI for chess - Microsoft Research
Aligning superhuman AI with human behaviour: chess as a model system
Mastering Atari, Go, chess and shogi by planning with a learned model

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